Austin Seven Special - Update

2019 - Personal Project

Working up a few components for the Austin Seven in Substance Painter.









Battlefield V: Firestorm

2018 - 2019 - PS4 / XBOX ONE / PC

Here are some of my level art contributions to the largest Battlefield map ever... Halvoy.

During the production of Firestorm I worked as a level artist across many locations, but it was Hansen Farms where I spent the majority of my time and focus.

Set in idyllic rural Norway, the Farmland is expansive and crosses multiple biomes. Working closely with level designer Ian Walker, I was responsible for taking the Farms from the initial design layout to the finished article, using asset libraries made by the artists at DICE Stockholm and EA Shanghai.
A big shout out to the rest of the team at Criterion who, in some way, would have made a valuable contribution to the content of these images.











Austin Seven Special

2018 - Personal Project

A WIP high poly model of a 1936 Austin Seven Special.















Criterion Artist of 2017

I had the honour of being voted joint winner of the Criterion Artist of 2017 award, and was presented with this trophy at the Battlefront II wrap party. 

I'm humbled to be sharing this title with the hugely talented Max Boughen.


Star Wars Battlefront II

2017 - PS4 / XBOX ONE / PC

I'm so proud to have been part of the team that developed the Starfighter Assault game mode on Battlefront II


Creating the capital ships around which the epic space battles are set was a dream come true.

Without doubt, working on the Fondor Shipyards has been one of the highlights of my career. The Fondor Shipyards level has been beautifully captured in this stunning video by Cinematic Captures on YouTube.

EE3 Carbine

2016 - Practical 3D model making project

A prop blaster based on Boba Fett's EE3 Carbine from The Empire Strikes Back. 












Star Wars Battlefront Rogue One: X-Wing VR Mission

2016 - Playstation VR

I had the honour of working on the PSVR experience for Star Wars Battlefront




The VR experience went done really well with the fans as shown in this video  from Gamescom 2016.


Fable Legends

2016 - XBOX ONE and Windows 10 PC - Assets

Brightlodge Town Centerpiece

This asset was created for the the center of the Fable Legends Hub Town, Brightlodge. Special credit to Alex Jerjomin for the stone base and bowl.
© 2016 Microsoft Corporation. All rights reserved.


Arena Landmark - Foliage Moon
This asset was created for the key Landmark in the original Fable Legends Quest, "Moon on a Stick". Special credit to Mark Rendle for the stone statue base.© 2016 Microsoft Corporation. All rights reserved.







Fable Legends

2016 - XBOX ONE and Windows 10 PC - Personal Screenshots
Assets (trees and foliage) / world building (UE4)
A selection of personal screenshots from levels that I worked up from design whitebox.
© 2016 Microsoft Corporation. All rights reserved.














Fable Legends

2016 - XBOX ONE and Windows 10 PC - Foliage Asset Work
I put together these asset collections to demonstrate the varied ground cover used across the diverse range of biomes within Fable Legends.
I created the majority of the foliage assets, (grasses, flowers, ferns, nettles, vines and bushes etc.), but there is credit due to other members of the Legends art team for the rocks, fungi, and wheelbarrow, plus a special mention to Rachel Noy for the corn and sunflowers.
© 2016 Microsoft Corporation. All rights reserved.












Fable Legends

2016 - XBOX ONE and Windows 10 PC - Marketing Screenshots
Assets (trees and foliage)
© 2016 Microsoft Corporation. All rights reserved.




Fable Legends - Edge Cover

2015 - XBOX ONE and Windows 10 PC
Trees and foliage / world building














































Click here for digital cover video

Tribesman Bust

2013 - Personal Project
 


Fable - The Journey

2012 - Xbox 360
Environment assets and level building