Here are some of my level art contributions to the largest Battlefield map ever... Halvoy.
During the production of Firestorm I worked as a level artist across many locations, but it was Hansen Farms where I spent the majority of my time and focus.
Set in idyllic rural Norway, the Farmland is expansive and crosses multiple biomes. Working closely with level designer Ian Walker, I was responsible for taking the Farms from the initial design layout to the finished article, using asset libraries made by the artists at DICE Stockholm and EA Shanghai.
A big shout out to the rest of the team at Criterion who, in some way, would have made a valuable contribution to the content of these images.
I had the honour of being voted joint winner of the Criterion Artist of 2017 award, and was presented with this trophy at the Battlefront II wrap party.
I'm humbled to be sharing this title with the hugely talented Max Boughen.
2017 - PS4 / XBOX ONE / PC I'm so proud to have been part of the team that developed the Starfighter Assault game mode on Battlefront II
Creating the capital ships around which the epic space battles are set was a dream come true. Without doubt, working on the Fondor Shipyards has been one of the highlights of my career. The Fondor Shipyards level has been beautifully captured in this stunning video by Cinematic Captures on YouTube.